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Developers | |
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macOS (OS X) | |
Linux | |
Engines | |
Release dates | |
Windows | January 31, 2013 |
macOS (OS X) | February 18, 2014 |
Linux | February 18, 2014 |
Reception | |
Metacritic | 82 |
IGDB | 83 |
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- Download Antichamber. Solve challenging puzzles that test your skills to find your way out.
|
Key points
- Developer has released his own 'Issues and temporary workarounds' guide
- Only supports one save at a time.[1]
General information
- Steam Community Discussions
- Antichamber FAQ by Developer on Steam Community Discussions page for Antichamber
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements[edit]
Skip Unreal Engine video[edit]
Delete or rename movie file[citation needed] |
---|
Notes
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>UDKGameConfig[Note 1] |
macOS (OS X) | <path-to-game>/Antichamber.app/Contents/Resources/UDKGame/Config/ |
Linux | $XDG_DATA_HOME/AlexanderBruce/Antichamber/UDKGame/Config/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>BinariesWin32SavedGame.bin[Note 1] |
macOS (OS X) | ~/Library/Application Support/Unreal Tournament 3/ |
Linux | $XDG_DATA_HOME/AlexanderBruce/Antichamber/ |
Save game cloud syncing[edit]
Video settings[edit]
Video settings.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Some resolutions not listed; see Widescreen resolution. | ||
Multi-monitor | Works, if res(+fov) is changed in console. | ||
Ultra-widescreen | |||
4K Ultra HD | Custom launch resolutions can be set inside an ini file; see Widescreen resolution. | ||
Field of view (FOV) | Input fov X , X being a number, in the console to change your FOV. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | Game physics will malfunction at high frame rates, do not recommend exceeding 60, see High frame rate. | ||
120+ FPS | See High frame rate. |
Widescreen resolution[edit]
- Many common resolutions are not available on the options menu.
Edit DefaultEngine.ini[2] |
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|
High frame rate[edit]
Antichamber Crack
- Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly (aka stuttering).
- Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS).
Change frame rate smoothing[citation needed] |
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|
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | 'USENEWMOUSEINPUT 1' in console | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Steam Controller Only | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information |
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Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Steam Input | |
---|---|
Steam Input API support | Official Steam Controller bindings only. |
Hook input (legacy mode) | |
Official controller preset(s) | |
Steam Controller button prompts |
Remapping[edit]
Edit UDKInput.ini[1] |
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The following commands are used:
|
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 2.0 Stereo | |
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by ZoG Forum Team |
VR support[edit]
3D modes | Native | Notes |
---|---|---|
Native 3D | ||
Nvidia 3D Vision | ||
TriDef 3D | ||
iZ3D | ||
vorpX | G3D Official supported game, see official vorpx game list. |
Issues unresolved[edit]
Crash when drawing loops or cubes[edit]
- From the developer: 'I am aware that the algorithm for this can go a bit crazy and cause the game to crash if you try to do it with large or dense structures.'[2]
Issues fixed[edit]
Crashes at Unreal logo[edit]
Update PhysX[2] |
---|
Install the latest Nvidia PhysX System Software. |
Other information[edit]
API[edit]
Antichamber Crack
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware[edit]
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Input | SDL2 | OS X and Linux only. |
Cutscenes | Bink Video |
System requirements[edit]
Antichamber Cracked
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | 2.0+ GHz or better | Dual Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce 8000 series or higher DirectX 9.0c compatible Shader model 3.0 support |
Antichamber Cracked
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
Antichamber Cracked
References
- ↑ 1.01.1Antichamber FAQ - Steam Community Discussions for Antichamber
- ↑ 2.02.12.2Issues and temporary workarounds - Steam Community Discussions for Antichamber